- Show conflict, development of relations, household details
- Don’t paint your characters in black and white
- Find an interesting and vivid name
- Show the worldview of the character.
Fiction heroes remain boring when the reader does not see in them either a puzzle, no prehistory, no conflict, no development of relations, no household details. You should use little things that would show their lives. Show to readers that these people are engaged in something beyond the narrative. They should do something, and not as bad actors, who, having played their stage, obediently leave behind the scenes and tread there, in the dark.
Of course, such characters do not cause any interest or sympathy. Another problem occurs when all the characters are painted in one color - either white or black. These are good, these are bad – a good fiction story doesn’t work like that. The author should show that the "bad" have their own truth, but "good" ones are not always right and perfect, they also make annoying, unforgivable mistakes. The one who seems, for example, at first glance to be bad, in fact, turns out to be right.
In addition, it is not superfluous to think carefully over the name of the main character. It is better if the name (or combination of two names) is sonorous and not very common. You can take a look with the names of the most beloved literary heroes of our time - are there many John-Jack-Ann? If the plot allows, for some of the characters, in general, it's better to replace the names with sonorous, vivid nicknames. The reader will have a better chance of remembering them. Besides, the nicknames have one more useful point - unlike the names, they "tell" certain information about the character.
Show the worldview of the character. A person with a well-thought-out value system, even if different from my own, always looks original against the background of blurred humanistic characters in the Hollywood style, which, alas, filled many stories, even good ones. Due to the non-standard character, the plot immediately revives, it is interesting to observe its reactions.
Find the right decorations for the story
Very often the world in which the story takes place is weak. No specifics, nothing to "feel", no taste, no color, no smell, no bright pictures or images. It is very bad if there is no texture and no credibility. The main reason for that is an insufficient thoughtfulness. However, you can fix that. If most of the story takes place in a room or in a cottage, draw a plan of the room or villa on a separate sheet.
- Determine the climate,
- Show the surrounding landscape,
- Think about the time of year and weather changes.
Then the world around will play with colors, then the reader will believe in it. The same applies to everyday life - to think about the life, in general, to saturate the narrative with original, non-template details – is the purpose of a good writer. In general: carefully think over the world that you are painting, and you will be surprised yourself how interesting your texts can become.
Find the right plot for the fiction writing
In the works of many beginners, the plot is very often the most disastrous moment. The first phrase is the trigger, so it should catch the reader. The same applies to the first paragraph and the introduction as a whole. Therefore, you need to think over the introduction more thoroughly than over the rest of the text (except the conclusion - the last phrase is also very important). There must be something bright, paradoxical, and necessarily stylistically flawless.
An open ending is much better at capturing, if the author himself still thought through a concrete variant of the development of events, although he did not finish it. If fiction writers don’t know 'what was there further', it is always felt. One feels the emptiness and inability of the author to think through what he wants to say. Thereby, always make everything clear when writing the conclusion and finish the plot.
The composition in the fiction
The composition is the most conditional, the most tedious scheme of the. From this, you can always start your efforts. It is not necessary to retell, it is necessary to show the actions themselves to the reader. The pictures should be really bright. Very often in novice stories, the plot-scheme is submitted primitively-linearly. Everything is monotonous. It has long been considered a low level for the story. The plot must be encouraged. The simplest method to make it interesting is to submit, for example, from two or more points of view (different heroes, for example).
The other option is to break the plot into pieces and shuffle it. With this option, the writer feeds the reader as a puzzle that he would have been interested to solve. By the way, if you ask a reader to solve a puzzle, be sure to give him a real opportunity to solve it. For this, it is necessary to disassemble the clues in the course of the narrative. Otherwise, the reader will feel the inevitable disappointment at the denouement, because the author deceived him, having solved the problem. As a result, interest falls fundamentally.
Intrigue is another effective way to revive the plot. Try to insert into an intrigue, a puzzle that the reader will unravel during the reading process. However, here not everything is simple. It is trickier to submit everything, open cards not immediately, but gradually, even in small things. Try to something to hide graceful riddles and clues to regulate the reader - he may not notice it, but he will vomit into the text.
The topics that effective fiction writers should not use
- Space pilots, or the space hunters fighting with different reptiles
- Travels in time, usually in the past, in order to fix something there
- Dragon bearing - the knight goes to fight with the dragon in order to save the princess
- A state-office entourage on the realities of the angelic world or the underworld
- Retelling well-known fairy tales from a young age in a new way
- Alien invasion or post-apocalypses.
The space operator is just a storehouse of clichés. The most used ones are the stories about the space pilots, or the space-hunters fighting with different reptiles, either pacifying the rebellious colonies or traveling with goods from the end to the end of the universe. It implies the presence of at least one space-empire with at least one space-emperor. And, as a rule, the fate of mankind is at stake. It may be objected that these are generic signs of a subgenre. However, the genre has to be more colored, the author should invent something new.
Chrono paradoxes and travels in time, usually in the past, in order to fix something there are also cliché. The expense of this change the situation in the present can work personally for the chrononaut, or for the salvation of all mankind. Dragon bearing is also not the best option for the fiction nowadays if you want to invent something original.
Heavenly chancery is when the author imposes a state-office entourage on the realities of the angelic world or the underworld. For example, the boss calls on the carpet and asks how many souls did you buy this month. This is also a cliché in the fiction. It also includes stories related to how the director is a devil and begins to offer a contract. The same goes for the angelic corporations, and the unhappy souls waiting in the clouds for their turn to get in.
Computer games cannot also be a source of the original idea. It concerns stories that the world of a popular game uses for the entourage. Texts that do not appeal directly to computer games, but are exactly torn from them, are also not the best idea. The texts parasitizing on games, as a rule, are very weak and don’t get the audience.
Robo wars, cloning, and post-apocalypses
Post-apocalyptic plots are well known. For example, happened terribly, and nuclear bombs were flapped, the planet was covered with deadly mushrooms. Human civilization disappeared, and on its wreckage, there were mutants and a bunch of feral people. That's about their miserable life-story. Robo wars are also not a source for interesting ideas. For example, one day computers and robots rebelled and began to teach their creators.
In general, everything is in the mainstream of 'Terminators', 'I, robots' and other 'Matrices'. The schizophrenic demonization of robots and machines is not in fashion nowadays. Alien invasion is also the not popular source of original ideas for the story. For example, the aliens and enslaved humanity. But, of course, there still are fighters of the underground resistance, from each sneeze on which the fate of mankind depends. As a rule, the fighters succeed as a result of pushing the superior enemy forces (often insect-like slimy creatures with collective consciousness). As you can see, everything was written here.
With cloning, everything is clear: this is the story about clones and how they can be used. You can clone celebrities, for example. You can clone the dead children, you can clone wives and mistresses, you can clone talented scientists and generally various useful personalities. Usually, cloning works in the works of novice authors, either simply as a given, or, more often, as an absolute evil. An awful case is cited from the history of some unfortunate or ill-fated clone, with a clear moral.
One other popular source of ideas for the story is the solution of the great mysteries. For example, who built the pyramids of Egypt. Was it Atlanteans, aliens, or snowmen? Why did they create the cyclopean structures of Peru? Who of the modern artists moved to the past to draw Mona Lisa, and what is the secret of her mysterious smile? It is very easy to make the story banal if you will not try. However, with the professional writing help, the result will be much higher.
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