In the following assignment I am talking about how interfaces have improved upon over the years in products and personal computers, with regards to GUI (Graphical Consumer Interfaces) and the compare of using non graphical interfaces.
For the Variation criteria, I'll describe on the improvement of using interfaces within gaming and how this has been better with the world of motionless video gaming such as Kinect. For the ultimate Distinction criteria I will compare my interfaces with true to life interfaces and talk about how exactly they relate and how they contrast. I will conclude the task with my details and any potential summaries I have.
History of the GUI:
In the computing and complex world, the graphical user interface has sharpened the way we as humans have designed and increased technology over the modern times and ages. Interfaces allow the end user to look at a graphical representation on the actions which cannot be shown in real life. For example, searching the internet and browsing scenery that are on the far side of the world would not be possible in a real life visual perspective.
The GUI (Graphical INTERFACE) was integrated into the Apple Lisa computer in January 1983. Steve Careers and Steve Wozniak purchased the GUI technology from a company called Xerox at their research centre called PARC (Palo Alto Research Centre) and used the technology in the Apple Lisa computer which since then started the revolution of interfaces within technology devices.
The Apple Lisa Computer
Before a Graphical INTERFACE was applied, a fellow rival called Microsoft developed a CLI (Command Line Interface) that resembled the name MS-DOS (Microsoft Disk Operating System) on IBM Personal computers in 1981. IBM (International Business Machines) is a big international company which supply computer hardware and software. They used MS-DOS on the computer systems to offer an user interface that required the knowledge of orders and complex wording. This limited the marketplace to a tiny amount, only professors and students could operate it with prior knowledge. But with the discharge of Apple Lisa, this broadened the audience to allow less technical people to operate some type of computer.
Image showing the MS-DOS that was applied to IBMs computers
With the ongoing improvement of expanding interfaces and applying them to a variety of monitors such as LCD and LED screens, this has allowed technical maker to explore the user interface and include ways of familiarising an individual with HCI (Human Computer Discussion) elements. Elements such as proximity, the ability to group similar icons together to make the human being think the buttons are related. Another important factor of HCI is continuity. Continuity is utilized in most os's to keep carefully the familiar colour schemes and desktops with out a drastic change. This allows users to be familiar to the software with no need to figure out how to use it again.
Some more advancements of interfaces through the years is the technology of 3D imagery and video games. Game titles such as RTS (REAL-TIME Strategy) Starcraft II can be played with aid from Nvidia's 3D GPU (Graphical Control Product) series. This enables 2D content to be rendered with 3D physics and viewed using spectacles.
With the technology of 3D arriving in today's technological world, software design has altered in a manner that humans perceive the knowledge. Such so that other jobs have included the 3D technology such as theme park rides, 3D personal computers, computing gaming and television. This has revolutionised the way we, as humans interact with each day devices.
A large proportion of society uses technology in their day-to-day lives, from checking out their email, browsing the internet, checking their loan provider balance at an ATM machine etc. Technology has been integrated into culture so deeply, that as a society we all cannot communicate and work successfully without it.
Mobile Devices and Development:
In modern scientific news, mobile websites and gaming has developed on a big scale over the existing years. The idea of playing simple game titles on a radio mobile device anywhere started a revolution for the games industry, the development of computer games and interface design.
In my opinion, the first major mobile system for video games was Snakes. Introduced to arcades in the mid 1970s. Its sequel Snakes II was eventually released on the Nokia 3310 in the year 2000. This successful handset was hinting game designers to in cooperate different program design into a smaller handset device, somewhat than an arcade or gaming console.
The above image is an example of many different interfaces that Snake has been developed into.
Since the thought of how to place simple gaming projects into smaller handsets and cell phones, arguable the Smartphone and touch screen devices provided a company platform for designers and many game companies to work with. A good example of this might be the iPhone handset.
The iPhone handset (iPhone 2 Era) was integrated by Apple on January 9th 2007 and released to the general public. It had been one of the very most successful Smartphone's and PDA (Personal Digital Assistance) integrated together. Users had the ability to browse the internet, download request to run on their handsets, make phone calls, take pictures and send them to another handset or computer etc. The icons were smaller, settings and commands were made for touch and point, interface design that was not used to the marketplace.
Current iOS user interface during writing the assignment
The main dissimilarities from any mobile phone throughout that time, was the complexity and vitality of the iPhone applications and development area. Apple provided the App store to type all applications into a centralised place for users to download and interact with. The applications correspond of utilities and maps to game playing and various map searching apps.
Over the continuous development of iPhone handsets it was labelled as one of the major device for mobile video gaming, a label which evolved the way gambling and interfaces were developed. Now devices be capable of run high end images and with the apple iphone 4 4 device, retina display was introduced (960-640) and has the smallest pixels ever before to be unveiled on the Smartphone device.
With mobile development and games changing just how we use interfaces, the ability to scrap the software from touch and use our current movement was recently launched by Microsoft, this was known as Kinect.
Project Natal (Kinect) was created by Microsoft just lately in late 2010 as a action controller for games. "You are the controller. No gizmos, no gizmos, just you!" The quote basically means that the controller is an individual, and no touch or physical contact will be needed. The technology of saving movements and gestures is proving successful; in relation to future gaming it'll shape the future of interfaces.
Mention Holograms potentai future.
Comparision of Intefaces
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