Learning Is A CONTINUING Process Education Essay

It is said that "Ignorance is Bliss'. If that be the case, one may think about why people seek knowledge. It is because 'Knowledge is Vitality'. That is why everyone is in search of knowledge. Acquiring / up gradation of knowledge is recognized as learning. Learning is a continuous cyclic process. It starts off from what one is aware of. It goes towards what one needs to learn. The cycle is really as shown below [1]

In the procedure of learning, one accumulates from what others know and some times one discovers from one's own experience. Often the success in life comes through learning new skills, knowledge, capacities and attitudes. If we narrow our matter to the success of learning process in educational companies, the success can't be measured as a straightforward parameter. The success may be observed immediately or it might be felt at a later date. Success may be experienced by an individual or it may be thought by the culture. In lots of societies, education sometimes appears as cost center rather than as profit center. Governments on the planet spend huge amounts of money to educate their human population. Generally these investments are made presently with an attention on future generations of the society. All along lifetime of mankind, education and continuous up- gradation of knowledge have been adding to development of population.

In a broad sense the next parameters can develop the basis of calculating the success of learning

Knowledge gained

Skills up-gradation

Decision making capability

Attitudinal change

Ability to shoulder responsibility

Problem resolving capability

Judgmental capability

II LEARNING PROCESS

Many principles are being used to accelerate learning process [2]. Learning style depends on students' personal preferences, students' information processing capability, personality, interpersonal interaction tendencies, social diversity in the learning place and instructional methods. It might be difficult to model learning process accurately. There's a whole lot of disagreement between the educators and psychologists in the understanding of learning process. However, they concur that learning can be described by the combination of two techniques specifically, behaviorism and cognitive theory. Some of the guidelines that affect learning are readiness, exercise, result, primacy, level, recency and perception. The factors that affect notion are physical organism, basic need, goals and worth, self theory, time and opportunity and aspect of threat. You will find four degrees of learning specifically, Rote learning, understanding, program and correlation. Higher levels of learning take place in cognitive website, affective area and psychomotor domain. However, any knowledge / skill learnt are prone to be overlooked if not used regularly. You will find options for retention of what's learnt. The methods are reward, recall by relationship, favorable attitudes, important repetition and leaning with all senses.

Learning or acquiring of knowledge, skill etc are aimed at enhancing someone's decision making ability, problem solving ability, judgmental capabilities, capacity to shoulder duties and above all confidence of this person. Since learning can be an essential requirement of students' lives, it becomes even more very important to us (teachers) to focus on different learning operations and various instructing methods that can result in the mandatory change in the students for maximum benefits.

From the understanding of learning process, we recognize that teaching involves transfer of knowledge, idea, skill, understanding, experience, principles and preferences from the educator to the taught. While starting any teaching task, the educator is enthusiastic about knowing he sure methods of success in reaching the required goal of copy of knowledge etc. There is no specific fool-proof method for designed for the same. The success depends on the subject taught and methods employed. If one technique has failed, the tutor must find another that can help in copy of maximum information. In short, coaching is not considered to be a science and it is recognized as a skill.

III PEDAGOGIES

Different pedagogies are being used for educating different subjects. The popular, time tested standard and traditional pedagogies are chalk and discussion, demonstration, tutorials, experiments and questions. But it has been discovered that these pedagogies flunk of prospects. So, there have been efforts to identify more effective novel strategies for coaching. We will discuss some of the book pedagogies plus some of e-learning methods.

Recent pedagogies include 'Role play', 'learn while you play', 'Learn through game titles', promoting 'Lateral thinking', 'Finding learning', 'Cooperative learning', 'Case studies' and 'Peer coaching'. Newer methods are e-learning and m-learning pedagogies. We will discuss each one of these in detail.

3. 1 Role Play

Role play as a pedagogy has been around use for some time now [3]. It has been recognized as an effective learning tool specifically for development of attitudinal skills. It exposes the individuals to different views / perspectives for the same situation. All of the individuals may have been through the idea of situations and how to react to such situations. However, in practice, one may find himself / herself seeking. Role play enables the participants go through the experience and to understand what differing people may think / do at the same situation. In a job play a circumstance is explained through a brief given to group of players. Each player might have been given different duties and with different goals / aims. There may be tasks with conflicting interests as in the true life circumstance. As the players play out the circumstance, the possible obstacles in virtually any one's plan are unfolded. Each one learns about the other's ideas and each player increases more insight in to real life situation. The effect is the rich experience gained by all.

3. 2 Learn while you play

This pedagogy is use used since kindergarten plan of education is in vogue. This pedagogy can be used mainly to help children escape their homesickness in to a system of education. The system is use from 19 Century [4]. The pedagogy is useful in making even the hesitant child to join his / her friends in learning the basics of language / numbers. It's been found to be quite effective across large societies. Among the reasons for this pedagogy to reach your goals is that it makes learning an interesting activity. It could possibly be beneficial if the same pedagogy is lengthened o higher learning also, specifically for learning skills.

3. 3 Learn through games

This pedagogy is very much great for learning management skills. That is practiced in many International Classes of management [5, 6]. It was started in 1958. It looks for to start reactions (management decisions) from students in a simulated environment. The game(s) can be performed by several students over the table or it could be played online. Assisted learning is possible with the educator providing necessary inputs so the student makes right decisions. An example is TOC V6 that can be played over the Internet [7]. The overall game lets the students to make a company, operate railway lines, plan routes and tariffs, plan advertising campaign and management strategies predicated on simulated results. With this game, the participant is likely to make management decisions in the spheres of employees, business planning, marketing and financial management.

3. 4 Lateral Thinking

The term Lateral Thinking was developed in the entire year 1967 by Edward De Bono [8]. It let us the students to believe 'out of the field'. The practice has been found to be useful in many situations. The website by the author is very helpful in understanding the entire capabilities of the practice of lateral thinking. In any situation, one can find just how out by simply thinking in different ways. As a strategy, it is effective for those students to be prompted in the skill of lateral thinking because they are more likely to face different problems than the people for which they are prepared now. Good exemplory case of lateral thinking is the overall game of crossword. It attempts to find a remedy to a relatively difficult affirmation.

3. 5 Discovery Learning

It is an excellent tool to let the students learn new principles simply by obtaining them. It is originally proposed by Jerome Bruner [9]. Discovery Learning is a method of inquiry-based education, discovery learning thinks that it is best for learners to discover facts and romantic relationships for themselves. This pedagogy allows knowledge to be designed by the students themselves. In this technique, the learner discovers the facts from their previous experience and existing knowledge [10]. David Kolb has suggested an experimental learning model in 1984 [11] as shown below.

Seymour Papert, a Teacher from MIT has said "You can't educate people everything they need to know. The best you are able to do is position them where they can find what they need to know when they need to know it" [12]. Learning orientations are located to occur in four different domains, particularly, Tendencies, cognitive, humanist and interpersonal domains. Out of these, cognition and popularity are mental procedures that get sharpened by learning. Cognition is an elaborate process that extends beyond what one considers or hears or smells. It offers understanding and connection. For example, whenever we hear background music, we're able to identify the track and also any event / storage area associated with it.

3. 6 Circumstance studies

In this pedagogy, an individual or a group of persons study a predicament or 'circumstance' in the real world. That's, they study a real time problem. It really is expected that the person or group is involved with intensive research about the problem. Case studies are extremely helpful in the fields of Business or remedies. Case studies are of help in offering the correlations between happenings. Many times, case studies are also useful in recommending ideal ways out of any situation. It helps the individuals to weigh the pros and drawbacks of different solutions towards the perfect solution is to any problem on hand. The benefits of this pedagogy and the solutions are extensive [13]. Free examples of circumstance studies are also available [14, 15, 16, 17, and 18].

3. 7 Peer Teaching

This has been found to be very effective in instructing students with blended capabilities. This strategy exploits the advent of ICT (Information Communication Technology) in the field of education. Within an UNESCO review conducted at Malaysia, it's been found that this pedagogy is very useful for students in learning [19]. This strategy has been identified as "practical, Heads On, Hearts On" strategy. There are plenty of benefits of this strategy as this makes it possible for the learning to keep beyond the school room and the examinations. It encourages collaboration among the students. But it must be borne at heart a good student might not always be a good educator.

Main reason for this strategy to be effective is that we tend to keep in mind [20]

10% of what we should hear

15% of what we see

20% of what we notice and see

60% of that which you do

80% of what's done positively with reflection;

90% of whatever we teach others

IV RECENT TRENDS

Recent pedagogies are e-learning and m-learning using more of ICT. These strategies tend to be more suited for coaching knowledge or concepts. However, for coaching skills, one's personal experience is best teacher. For example, one cannot figure out how to swim from any amount of conceptual coaching from anybody. One can learn swimming simply by jumping directly into a drinking water body and picking right up the nuances of going swimming.

An examination of e-learning initiatives of Universities of Technology implies that majority of the workers here use ready study material and starting and keeping discussion discussion board in websites. Some of the personnel also uses electricity point presentations for transferring knowledge. However, there are some more e-learning pedagogies that can be used. We shall discuss them in detail.

4. 1 Animation

Animation uses the dialect of pictures. It is not hard to convey an idea through an image than through verbose claims. Image captures the interest of viewers much better than the ability of any lecturer to capture the attention of the listener. There are various 2D or 3D animation pictures designed for teaching different content. You'll be able to make the students understand certain time-related principles better with computer animation than by regular class room lecture. Many organizations are involved in development of animation pictures for educating different subjects.

4. 2 Simulation Software

Many times, especially in design, it may well not be possible to build a particular product and then test drive it. It may be costly and there may be other problems. So, it becomes helpful if we can 'simulate' a design and test the same in simulation. More over, a product / design that can provide certain results under certain conditions, may give varied results under different conditions. While it might be possible to assess / extrapolate the existing situation, simulation helps the person to find the result and never have to create the conditions physically. There are very soft wares available for simulating various parameters and finding the results. The learner can test his / her design under different conditions. Many simulation deals are for sale to teaching different content.

4. 3 Video Lectures

This is another method where in fact the student was created to pay attention to the lectures by an eminent person in a field. The lectures by a respected person are documented and are available as video lectures. There are plenty of such lectures available in the web [21]. The well known lecture series from Professors of Massachusetts Institute of Technology (MIT) or Indian Institutes of Technology (IITs) are available for free get a hold of on any specialized subject. These lectures are expected to provide to the scholar the much needed variety of view on the subject. It must be grasped such lectures, though available, are not suited for producing practical skills.

4. 4 Audio- visual (AV) lectures

These are just a bit not the same as the video tutorial lectures. They are useful with additional voice-over. That's, there are functional demonstrations with assisting voice -over instructions. The excess instructions are extremely helpful in boosting the knowledge of the subject. There are several available, mainly for learning different dialects. However, there are always a group of AV volumes available for Physical Exercises by Jane Fonda.

4. 5 Display casting and POD casting

Some times screencasting helps easy knowledge of some themes [22]. A display screen solid is the take of the computer screen along with accompanying sound (of the instructor) and distributed. It can be viewed through the LAN in screen cast or it could be sent out through mobile network in POD cast. It can be regarded as representation of computer screen over a period of time. It catches changes in the display screen for every single action. The pupil, even if he / she has not been attentive in the school to understand all when items can learn them leisurely at home at a later time.

4. 6 Virtual Learning

Virtual The truth is the latest approach. It allows an individual to see a 'simulated Electronic' environment in the computer. It demands use of many gadgets associated with imaginary conditions. It can help the scholar to 'gain' the knowledge of any situation and never have to go through the rigmarole of fabricating the environment. This is driven by stringent computing vitality requirements.

V CONCLUSION

We have considered many pedagogies you can use in your class. After studying each one of these options, one may wonder if the pedagogy used by that person is a good one. However, it must be borne in mind that a particular pedagogy may be perfect for teaching a specific subject. The same pedagogy may not suit well for educating other subject. The suitability of the pedagogy would depend on the next parameters

The subject taught

Students' capability to understand

Students' interest to learn

Nuances involved in learning that subject

The learning environment

Compulsion / incentives in learning that subject

Language proficiency of instructor and taught

We have considered different pedagogies and their comparative merits. Only after practice of each of them one can come to a realization if it's well suited for any subject.

VI References

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http://www. dynamicflight. com/

Blanter A & Blanter, Allee (1997) "Applications in Education - Inside the Artwork of play : Helping Parents reclaim creativity and spontaneity" Philadelphia: Bruner/Mazel Taylor & Francis

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sbaweb. wayne. edu/~absel/bkl/vol17/17ck. pdf

http://www. cmu. edu/corporate/news/2007/features/mgmt%20game. shtml - Carnegie Mellon University

http://tocgame. sr1. fi/

www. edwdebono. com/debono/lateral. htm

Bruner, J. S. (1967). On knowing: Essays for the remaining hands. Cambridge, Mass: Harvard School Press.

www. learning-theories. com/discovery-learning-bruner. html -

Kolb DA 1984. Experiential learning: experience as the foundation of learning and development. Prentice-Hall.

http://www. papert. org/

http://www. studygs. net/casestudy. htm

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http://www. thetimes100. co. uk/company_list. php

http://www. schroeder-inc. com/casestudy. html

http://ucs. ist. psu. edu/default. asp

Tan Tee Hwa, "University student Peer Teaching Strategy, Malaysia", UNESCO, Bangkok (2009) ISBN 978-92-9223-251-1 (Print version), ISBN 978-92-9223-252-8 (Electronic version)

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