Once upon in a time in a land with lush green forests and gurgling streams between the river and the village, there lived a straightforward fisherman and his young daughter. The fisherman lived beside a close by a stream a long way away from the village, catching no more than enough fish to give him and his daughter. He hardly ever left his house, so when he did leave home, it was merely to travel to the other side of the stream when fishing proved to be fruitless because the fish would not bite.
"Dear fisherman, because you are the only one here in this spot, I have a task I'd like you to execute for me. If you choose to accept my task, I shall reward you generously. We sprites are eminent for our aversion for water and would prefer to not get too near to it, but I've felt very hungry for a particular stream-dweller lately and would be thankful if you could catch it for me personally. "
The sprite, contrary to her casual words, did not want just any ordinary fish from the stream. She sought the legendary Fish of Wisdom, the fish that, if eaten, bestowed wisdom beyond belief after the being that consumed it. The fisherman knew nothing relating to this and accepted the sprite's task to catch the fish.
"It looks like all the rest of the fish in the stream, but has an individual red scale towards the end of its right fin that provides it away, " the sprite assured him. "In the event that you put up with my task by the end of another fortnight, I am going to bless you with good fortune and numerous sons. "
The fisherman said goodbye and left the sprite. He sat by the stream for almost a fortnight, drinking sweet streambed water and dining on the few small fish he was able to catch. There was no sign of the fish with the red scale the sprite desired.
On the fourteenth day, just before he departed from this to admit his failure to the surely ireful sprite, a little, silver fish bit at his line. When he hauled it onto the shore he discovered that there is a glistening red scale upon the end of its right fin. Extremely delighted, the fisherman carried his prize home, where he set it aside on the table in await the sprite to have it another morning. His daughter, however, who was simply as shrewd as he was simple, said to him, "Father, did you ever wonder why this fish was so significant to the sprite? Perhaps it could prove more valuable to us if you kept it yourself, despite the sprite's promises. "
The fisherman dismissed the theory at first as it was too complicated for his simple mind to dwell upon. But as the minutes passed, he too started to wonder whether he should keep the fish for himself. It did seem to be fairly odd, given that he considered it, that the sprite would promise a good deal for one common fish that was supposed to look like all the others.
After much consideration, the fisherman deducted that it could do no injury to eat a little morsel of fish merely to see if it tasted remarkable. When the first bite passed through his lips, his eyes brightened with knowledge and his stature straightened with a new awareness. It was then that he recalled hearing a legend about the Fish of Wisdom and realized what had happened.
Calling to his daughter, the fisherman instructed her to obtain a pail of water from the stream and set it by the door of their house. Then he waited until dawn for the sprite to seem.
When the fisherman spotted the sprite approaching from the forest, he leapt out with the pail and doused the impatient sprite before she could knock on the door. She instantly shrieked and fled into the fading twilight, shouting back curses at the formerly simple fisherman. Just before she disappeared past the trees, she turned back and screeched, "Where I'd have given you luck and sons fit for a king, I now call upon ill fortune of most sorts destroy your would-be happiness!"
With that, the sprite vanished into the bush, leaving the fisherman to blame his shivers of uncertainty on the cold and embrace the world of wisdom with his arms widely open.
Many years passed, and the fisherman soon grew heavy from the wealth of royals and merchants seeking his council. His daughter married a prosperous trader that lived in the village while his growing harem of wives continued to create many sons that put into his wealth and standing.
One year, long after the wise fisherman had forgotten the sprite's dark promise; famine struck the valley surrounding his home by the stream, creating the thriving greenery to brown and wither and the streams to shrink back into the crisp dirt. Fewer people came to seek the fisherman's council because they cannot reach him without bringing caravans of water and food. Before his very eyes, his numerous children died of starvation and his harem of young and dissatisfied wives left him. In a short time, the fisherman was alone; lord of an empty abode slowly crumbling even as he sat between your pillars of his useless riches. All the fame and fortune he had won for himself collapsed.
After many miserable days, the fisherman sank into eternal sleep upon the dry streambed that had led to his demise. Even today, the land remains barren and dead, caked with the dried mud of wistful shrubs and nettles longing for the times before ill fortune fell after them. It is stated one of the locals that at the beginning of each spring, enough time when the streams should run thick with glistening fish, a ringing laugh echoes throughout the land, the sound of the sprite time for find her adversary reduced to dust.
Fisherman The protagonist is a straightforward man who lives an uneventful life by the stream with his young daughter and fishes for a living. He is foolish enough to cross the sprite.
Sprite There will vary variations of sprites, including those who are elemental of air such as this one. Hence why she did not like being splashed with water. She actually is very tiny in size and she actually is an irritable little thing that lives within the forest.
Fisherman's daughter She actually is a girl who makes a foolish mistake and pushes her father to decide to not give the sprite what she wanted and to be selfish instead.
There is no particular time this story book is defined in
It takes place in a fantasy world that does not have any specific name
The story is set in a fairy tale land with a lush, green land between a river and a village
For the majority of the time, the storyplot is set by the fisherman's house his garden next to the forest and a streambed
At the end of the storyline, a long time have passed (about a decade)
A fisherman betrays a sprite regardless of the reward she wanted to share with him if he completed a task for her that included catching a particular fish from the stream beside his house. When he catches the fish his daughter suggests he keep it to himself, saying it might be more beneficial for him to keep the Fish of Wisdom as opposed to giving it to the tiny sprite.
One day, the sprite visits the easy fisherman and makes him a deal. If he completes her task and delivers her the Fish of Wisdom, she'll give him good blessings. He accepts her task and would go to the stream for a fortnight and eventually has got the fish.
Instead of completing his task and obtaining a reward for doing the particular sprite asked of him, the fisherman listened to his foolish daughter and made a decision to keep the fish for himself instead of giving it to the sprite.
The sprite approached his house however the fisherman sent her away and she cursed him with misfortune and after a long time passed, that curse came true and the land withered and his family died from starvation, leaving him alone and die from insufficient water and food.
The problem in this story book was not solved because the fisherman got the fish but didn't complete his task because he ate the fish by himself and deceived the sprite instead of doing what she asked. He grows fat after a long time pass by and looses his family and other people because of the curse the sprite placed on him after he betrayed her trust.
One should not be greedy and take benefit of people.
Being greedy comes with a price. Due to his simple mindedness, the fisherman cannot resist hearing his young daughter's foolish proposal to deceive the sprite for personal satisfaction and undergoing it.
Keep your promises.
Being disloyal to others will not get you anywhere without trouble following close behind. It is very important to keep your promises because loyalty exemplifies a person's kindness which is never nice to betray a person's trust.
TREACHERY The fisherman performs an act of disloyalty against the sprite who offered him great blessings in exchange for completing a task on her behalf.
A TASK IS PERFORMED He catches the Fish of Wisdom for the sprite.
THE PROTAGONIST MAKES A MISTAKE He also commits a wrong action proceeding from faulty judgment when his daughter foolishly tells him it might be more beneficial for him to keep the fish for himself instead of giving it to the tiny sprite.
The fisherman's young daughter manages to get her father to keep carefully the fish for himself, saying that if the fish was so special to the sprite, it would be very good to keep it. Regardless of the sprite's promises, the fisherman betrays the sprite. He's filled up with wisdom from the fish. DECEPTION
RIGHT VERSUS WRONG
When the sprite comes to fetch the fish from the simple fisherman, he sends her away by throwing a bucket of water at her (she is not a water sprite and she does not like water).
He waits week or two by the stream to catch the fish, and when he catches it, he takes it home and he waits until morning to provide it to the little sprite.
In a beautiful story book land far away, there lived a fisherman who live a boring life and tried to catch enough fish to feed him and his young daughter.
The fisherman's uneventful life was interrupted one day whenever a sprite appeared in his garden, beckons him to her and will be offering him an incentive in exchange for catching the Fish of Wisdom and bringing it to her.
Many years pass and the fisherman grows fat. He enjoys his wisdom and new wealth. However, a famine struck the land and his family dies from starvation. He grew lonely and died miserable.
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