Keywords: video game effects, children play video game, effects of video game on child
There are several ways children can learn and expand and there are an equally large amount of ways to help in this expansion. Knowledge and growth can be gained through the telling of stories, listening to music, enjoying beautiful artwork, and through taking part in and having fun. Throughout history many media resources such as books, video, and the web has been utilized to provide these kinds of learning activities. Today each of these media retailers has been mentioned for their capacity to talk about knowledge and inspire but what about one of today's hottest & most controversial kinds of media. With its growing attractiveness and the discoveries of both negative and positive effects this new form of press called "video gaming" has led increasing numbers of people to start requesting the question "Should children be allowed to play video games?"
Before I proceed, let me share a tale. This story says the learning experiences and discoveries of a kid. Imagine a child who seldom leaves his home outside attending college. He was seldom allowed to play with other children beyond school and therefore had little curiosity about playing outside. As a result the child considered books and video as a source knowledge and development. This proved to instruct the child a great many things but as he grew older he became less thinking about seeing educational programs and reading catalogs and no much longer gained any creativity from them. However, the kid eventually received a new way to learn and grow. Through this the child experienced fascinating reviews, heard numerous kinds of interesting music, found beautiful environments, and could even be or interact with the heroes in the stories. Through these encounters the kid gained understanding of historical facts, an interest for music, a renewed gratitude for storytelling, interest in various subject areas, and so much more. One may now ask "that which was the source of this". The response to this question is fairly simple: video gaming.
When most people think of video games they see little use on their behalf besides being truly a source of entertainment or as a waste material of time. I think that this quote describes the views of several parents: "for most parents, the mere mention of video gaming conjures visions of kids' little brains embracing mush from looking at a screen all day long" (Landau, 2006). Though it is true that we now have unwanted effects associated with participating in video gaming, with proper advice there is a lot that can be gained from the positive effects of playing video gaming.
Before divulging into either aspect I feel that it might be best to first discuss both the possible positive and negative effects on children from participating in video games. There are many unwanted effects of playing video games. A lot of the negative effects of playing video gaming result from unnecessary levels of use. Effects developing because of this of abnormal use include an elevated chance of obesity, a weakening of the body, and a decline of social talents.
There are also a few possible unwanted effects that remain going through research. First, being a probability of increased aggression because of this of participating in highly violent video games. The "General Aggression Model (GAM) tries to explain the development of aggression and specific differences in susceptibility to violent video games" (Kooijmans, 2004). A newspaper written by Thomas A. Kooijmans of the Rochester Institute of Technology states that "GAM helped how complicated an issue the partnership between aggression and violent video gaming is. Gentile et al. (2004) state those possessing more hostile factors are in greater risk for becoming more ambitious from participating in violent video games, while those having less hostile factors see little effect on their aggression" (Kooijmans, 2004). Analysts have found proof which suggests a connection between highly violent video gaming and increased hostility can be done but more research needed to confirm these details. The next, negative impact still under research is a likelihood of an craving to playing video gaming. Like the earlier result no conclusive facts has yet been found.
When observing the results of playing video games one may be amazed at the results. Benefits of playing video games include an "increase in problem-solving skills, the capability to perceive and recall delicate cues, foresee implications of activities and work on past consequences, a manner of liberating or controlling hostility, a means of interacting with success and failure, and an chance to improve the spirit of co-operation" (Gardner, 1991). Other benefits associated with playing video games include improved upon reading, math, map reading, hand-eye coordination, and sociable skills. Naturally please be aware that results can be based upon the overall game being played. You will discover more benefits as well as some specific health and mental health advantages but this should provide an ample amount of information to gain a proper point of view.
There are many who are opposed to children playing video games and would prefer to see video gaming eliminated. Awarded their arguments aren't completely without reason plus they do contain are a few strong things. The most notable being some video games contain extreme portrayals of assault, inappropriate material, and could cause an increase in aggression. Types of this is seen in video games such as Mortal Kombat and the highly controversial Man Hunt. Admittedly these video games are definitely not suited for children and possibly regarding Man Hunt unsuitable for everyone. Two other significant arguments include an increased chance of weight problems and a possibility of producing becoming addicted. As mentioned prior evidence prevails which suggests both effects are possible however more research is necessary before confirming these details. The discussion of obesity can be considered sound since most video gaming entail little to no motion. Another notable argument would be that video games can cause a decline in academic performance. This is valid matter since academic performance can be important to a child's future. There are of course other quarrels why children shouldn't play video games. One being video gaming can bring about a decrease of cultural skills.
These are valid concerns however each debate possesses its limits. Limits on the recommended hyperlink between violent video gaming and increased hostility include a insufficient conclusive data and hard facts that confirm there happens to be a link. This can be verified through 2008 analysis which results found little to no relationship of virtual violence affecting aggressive habit in real life (Ferguson & Kilburn, 2008). Similarly a major limit of the dependency argument is there is no conclusive data or hard facts confirming there actually is a link. A limit of the obesity argument being that it's based entirely on playing video games too much. Another limit would be increasing amount of video games being made which require a degree of physical exercise. This relatively disarms the discussion because being physically active decreases the probability of obesity.
There are multiple constraints on the argument of video gaming causing a decline in academic performance. One being that the argument is mainly predicated on playing video gaming excessively. This is because doing anything but school work too much can cause declines in educational performance. Another restriction being that video gaming have been proven to boost the knowledge and cognitive capability of children. One of these of the being that from playing video games filled with large amounts of wording children can in fact improve their reading abilities. One limit regarding the argument of video gaming creating declines in interpersonal skills being that many video games involve playing and getting together with other people almost. Also, children can even play video gaming in the same room as friends or family. Because of this playing video games can actually encourage social conversation between players. Among opposing views one common limit would be they are generally biased against video gaming, also "video games are often used as scapegoats for concerns also associated with other media such as television set or movies" ("BBC reports, " 2005).
Clearly there are reasons children shouldn't play video gaming however there's also a lot more reasons children should play video games. One reason being video games can certainly help in a child's development. For example "Younger children can play early on literacy games where pattern, condition, and sequencing are fundamental elements" and consequently "children can learn in an organization while laughing along to a game that highlights center pre-literacy skills" (Borawski et al. , 2009, p. 49). Even older children, can play game titles such as "Nintendo's Endless Sea, which aligns with AASL's Benchmarks for the 21st Century Learner in every four areas" (Borawski et al. , 2009, p. 49). Another reason that children should play video gaming would be that video games contain many creative elements which in turn can inspire creativeness. For instance "video gaming with strong storylines can feature major storyline twists, deep personality development, and dramatic climaxes" (Hutchison, 2007, p. 217). I know that folks would doubt this but there are many video games having strong storylines as well as engaging gameplay and can be found for children of most ages. For example, youngsters may enjoy the activities of Mario in Super Mario RPG whereas adolescents may benefit from the storylines of Namco's Stories of Symphonia or Nintendo's Fire Emblem Path of Radiance. Video games also feature beautiful artwork and well made up music. Parents may also enjoy that video games feature many varieties of music ranging from classical to rock and roll and they need not about worry of these children reading the unpleasant lyrics within some of today's popular music.
Two other reasons children should play video games are they can increase problem fixing skills and increase hand-eye coordination. Problem dealing with skills can improve from participating in video games presenting sophisticated puzzles such as Nintendo's Story of Zelda series or game titles boasting much planning and strategy like the Civilization series or the Hearth Emblem series. Strategy type games can also instruct players planning and organizational skills by giving tasks like taking care of various resources and devices while looking to clear each level or map. Mitch Wade co-author of Got Game says that "from surveying experts who was raised playing video games we noticed that the button pushing wasn't important but the problem-solving and they are better at things you need in business" (Lewis, 2005). Playing shooting type game titles can improve hand-eye coordination. Admittedly many taking pictures games like the popular Halo series aren't ideal for children and children however shooting game titles such as the Star Fox series are much more suited for children. Other benefits of video games include "getting unmotivated students enthusiastic about subjects like background and can help gifted students apply critical-thinking and other higher-level skills to topics they already know" (Shreve, 2011). Because video gaming combine aspects of various kinds multimedia such as literature, art, and videos all of these benefits become possible.
Now that both quarrels have been shown one question that parents may ask is "Is there anything to help guide me when i determine which games are befitting my children". Luckily for us for parents like other types of media video gaming likewise have a scores system. In america the rating system used is the machine placed by the Entertainment Software Ranking Board (ESRB). ESRB or "The Entertainment Software Score Table is a non-profit, self-regulatory body founded in 1994 and gaming content evaluations, enforces advertising suggestions and helps to ensure responsible online privacy routines" (ESRB). ESRB uses an time based ranking system which runs from "early child years to Individuals only" and "includes over 30 different content descriptors that refer to potentially improper content such as assault and suggestive themes or templates" (ESRB). These rating systems can be utilized as a guideline to help parents make a decision if a casino game is appropriate for his or her child or not. Although many people would claim that the rankings are only somewhat helpful. Because of this it might be sensible for parents never to only use the ESRB scores but also to do their own research to see if a specific video game is suitable because of their child.
Another important tool for parents to help regulate which games their children may play would be parental handles. Parental controls can be found on each of today's major gaming consoles and invite parents to "select the maximum ESRB score level you deem appropriate for their children" (ESRB) as well as prevent usage of other features. Normally, this is done through the setting of the four digit password. Through the use of parental handles and ranking systems parents can help make sure proper use of video gaming as well as further ensure that video game play remains to be always a beneficial experience because of their children.
Overall video games contain positive and negative effects and even though research has been done on both, there continues to be much more would have to be done. However, the largest obstacle in understanding the beneficial ramifications of video gaming is both a lack of understanding and common misconceptions. Because of this with the correct research and an wide open mind video gaming can be seen in a whole new light. To conclude I think that children should be allowed to play video games because regardless of the negative effects of playing video gaming with proper use the results of playing video gaming can have rewarding effects for everyone.
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